Showdown In The Sky

Mata Nui has been busy since defeating the Skrall leader Tuma and helping Glatorian and Agori unite on Bara Magna. His quest to free his people, enslaved by the evil Makuta, continues as he journeys to the north. There, he finds an ancient fortress of the Great Beings, his creators. Inside, Mata Nui discovers a source of power so great that it could bring the smaller robot found on Bara Magna back to life.
Mata Nui convinces Raanu, the leader of the Agori, to allow him to use the Bara Magna robot to save his people and fulfill his destiny. Reluctantly, the Agori leave their new mega-village and watch Mata Nui repair and raise the robot that was their home for a short while. Just in time – far-off Makuta, sensing the new threat, leaves the ocean planet and brings his huge robot form to Bara Magna in order to crush Mata Nui for good.
Two massive robots – one containing thousands of Matoran and Toa – face off above the clouds, while villagers and warriors scurry below. New threats face the Glatorian and Agori: hordes of yellow Rahkshi, Piraka warriors, and remnants of the Skrall attack.
Meanwhile, inside the giant Makuta robot, Toa Tahu and his friend Takanuva, Toa of Light, manage to escape and contact Glatorian Gresh on the surface of Bara Magna. They try to help fight the merciless warriors that Makuta has unleashed, but they are vastly outnumbered. The Mask of Life, aiding Mata Nui in the fight against Makuta, helps Tahu by transforming him to his original form so he can don powerful armor that will stop the Rahkshi in their tracks. But before Tahu can gather all six pieces, some are stolen!
Battle rages above and below. Tahu and his friends desperately search for the golden armor that can turn the tide in the ground conflict. Towering high above, Mata Nui struggles with his smaller robot body against the much bigger and more powerful robot, controlled by Makuta. His ultimate destiny can only be fulfilled after defeating Makuta – but does he have the strength to defeat his enemy as well as heal a planet?___________________________________
Destiny
Kiina and Berix, hanging high in a cage in the Skrall village of Roxtus, are amazed when they see Mata Nui stroll alone into the village’s central arena. Where were the Glatorian?
Mata Nui calls on Tuma, leader of the Skrall, to fight one-on-one for the freedom of his friends. Tuma starts the fight with dirty tricks, but Mata Nui’s skills have greatly improved thanks to Ackar’s help. Taking a few minutes to gauge his opponent, Mata Nui starts attacking the overconfident Skrall. Enraged, Tuma becomes careless, and Mata Nui is able to shatter Tuma’s weapon, ending the fight. He claims Tuma’s shield in victory.
Before he can free his friends, a familiar voice taunts him. Metus stands among the Skrall and Bone Hunters, clapping sarcastically. “So you were the traitor all along,” says Mata Nui. Metus smiles.
Sensing defeat, Mata Nui urges his scarabax ally to save himself. The little bug scuttles off, and Mata Nui listens to Metus justify his traitorous actions. Not content to reap the rewards of arranging Glatorian matches, Metus dreams of victory over every tribe on Bara Magna. And he gloats that his victory is now ensured. Nobody outside Roxtus knows he is the mastermind behind the attacks on Atero and Tajun.
But Metus’ victory is lost when a massive wave of scarabax sweep into Roxtus, in the shape of a giant Glatorian. Behind the swarm of scarabax, the rest of the Glatorian charge in, defeating the frightened Skrall and Bone Hunters despite being outnumbered twenty to one. Metus is cornered, and the Mask of Life changes his form to something more appropriate: a serpent, who is allowed to slither off into the desert.
Weeks later, Mata Nui watches as all the villages are pulled together to form a mega-village. The Agori have dragged their massive shelters through the desert in a spirit of unity, and they are almost finished. From a hilltop above the combined village, Mata Nui sees a familiar form: smaller than the one he’d ruled on the water planet, yes, but still recognizable. The head, arms, torso, and legs all stand out clearly. The implications are staggering, and ideas begin to form in his mind.
It’s time to continue the quest to free his people.
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Unity

Eager to continue his search for a way to help his people trapped in his former mechanical body, Mata Nui tries to take his leave of his new friends. But Ackar offers to help train Mata Nui, who recognizes the need to be able to handle himself in this strange new world. And after training, he recognizes their plight, and agrees to help them in their struggle.
Mata Nui, Ackar, Kiina, Gresh, and Berix travel to Tesara, where a Glatorian tournament is about to be held. Ackar stops the match to tell the crowd about the destruction of Tajun at the hands of a combined Bone Hunter and Skrall raiding force. At first the crowd refuses to believe, but eventually they come to understand what has happened. Ackar wins support for stopping the Glatorian matches and pooling the strength of their villages. They will need all their combined resources to survive against two powerful enemies.
Kiina spots Berix slipping out of the village, and suspecting him of being the traitor, follows and confronts him. Berix pleads innocence. Kiina only believes him when a dozen Skrall and Bone Hunters surround and capture them both.
Metus runs back to Tesara with the bad news. Mata Nui refuses to let his friends be held, and tells the Glatorian that he will rescue Kiina and Berix. “I was once forced to abandon my own people. I will not do so again.” Although skeptical, they finally agree.
Before he leaves, Mata Nui watches the twin village of Tesara being pulled together. Then, he sets off alone toward Roxtus.
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Secret Lab

In the ruins of Tajun, Kiina leads her fellow Glatorian Ackar and the stranger Mata Nui to a hidden chamber she had discovered near her village. They carry Gresh, who remains unconscious from his battle with the Bone Hunters and Skrall.
The cavern is brightly lit, and contains chambers that glow with the six elements of Bara Magna. The walls are inscribed with glyphs that Mata Nui recognizes, but the urgency of finding help for Gresh keeps him from lingering. A sound brings Kiina around to face Berix, an Agori “collector” who spends his spare time finding and fixing old things. Against her will, she allows Berix to tend Gresh, who quickly regains his strength.
The chamber was created by the Great Beings, who had left a familiar symbol in the wall. Touching the Three Virtues symbol – Unity, Duty, Destiny – Mata Nui is surprised when a massive door slides open to reveal a secret lab. More writing covers the walls, but the drawing that captures Mata Nui’s full attention is eerily familiar. It depicts a giant mechanical being, just like the one that even now enslaves his people. Mata Nui is on the right track.
The Glatorian look at their weapons. Shattered and useless, they are good for almost nothing. Mata Nui remembers how the Mask of Life transformed the scarabax into a shield, and offers to try something. Holding Ackar’s weapon to his mask, it is transformed into a blade of fire. Ackar gratefully takes his sword back while Mata Nui upgrades the rest of the weapons. Laying a hand on Mata Nui’s shoulder, Ackar says, “Thank you, friend.”
Mata Nui had never had a friend before.
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Bionicle: The Legend Reborn Trailer
BUY Trusted Link because 
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The Thornax launcher is the preferred missile weapon of Glatorian and bone hunters on Bara Magna. Durable, simple to operate and repair, it also has the advantage of being light and easy to carry on long treks across the desert. It is most frequently used to fire spiked Thornax fruit, which has proven to be quite a devastating type of ammunition.
Ripe: Mature Thornax have spikes and are rock-hard, making them very effective missiles in a fight.
Over-Ripe: Thornax allowed to ripen for too long in the desert heat can actually become explosive. While not illegal, their use is frowned upon in most village arenas. Explosive Thornax are allowed in battles in the Arena Magna of Atero.___________________________
Bara Magna

Once, Bara Magna was part of a larger world, until a terrible disaster split the planet into three segments. Bara Magna is the largest of these, with the other two now acting as moons to it. While many of the residents of Bara Magna are native to the region, others were trapped there when their homelands broke away.
Bara Magna is home to five major villages: Vulcanus, Iconox, Tesara, Tajun, and Roxtus. The wastelands in between them are home to the nomadic tribe of bone hunters, the beast-like Vorox and Zesk, numerous dangerous desert creatures, and other perils. Despite this, Agori traders and Glatorian fighters frequently travel across the sands for duty or for profit.
Southern Bara Magna is the most heavily populated region and home to all of the known villages. The Skrall now living in Roxtus originally dwelled much further to the north, but came south for reasons as yet unknown. It’s not clear if anyone now lives in the heavily volcanic region beyond the Black Spike Mountains.
While motorized vehicles do exist on Bara Magna, most travel through the desert is done using either mounts or wagons pulled by animals. Sand and sun causes machinery to break down quickly, and anyone stranded in the desert overnight rarely lives to see the sunrise.
The villages of Bara Magna are scattered around the desert. Most consist of a single large structure which serves as a shelter for more crudely made dwellings and workplaces. Each village is home to a tribe of Agori whose name is based on the terrain of its home region (ice tribe, water tribe, jungle tribe, etc.) The villages are different sizes and have access to different resources, which means both trade and arguments over resources are common.

